UvAGrassroots2021-foto

Ongoing Grassroots

Grassroots are small-scale, low-threshold projects in which teachers (and/or students) use an ICT application to enrich, improve and/or intensify education. The results of a Grassroots project are used directly in education. On this page, you will read more about the current Grassroots grant holders and their ongoing projects.

Grassroots 2023

A Grassroots grant was awarded to 11 applicants in April 2023. Read below which Grassroots projects are involved and who the grant holders are.

Force Feedback in Tooth Removal Education

Grant holder:

Dr. Tom van Riet – Medical Specialist Amsterdam UmC, Oral and Maxillofacial Surgery, Oral Pathology

The objective is to improve the education of dental students in tooth extraction. Therefore,  the knowledge and experience, gained from research on the forces required for successful extraction, will be integrated into the curriculum. The goal is to create a training setup using a force meter. This setup allows students to practice tooth extraction on plastic or cadaver jaws, with optimal feedback provided through an interface. The collected data also contributes to developing a virtual setup for future use.

The project aims to validate the effectiveness of the training setup through a questionnaire validated by the Faculty of Psychology at UvA. The questionnaire measures the self-confidence of dental students in tooth extraction. Ultimately, the project aims to improve the student’s proficiency and confidence in tooth extraction. This benefits both the students and their future patients.

A simulator for diabetes

Grant holder:

Prof.dr. E.T. (Ed) van Bavel – Professor of Vascular Biophysics, Faculty of Medicine

This project aims to create a simulation environment that enables medical students and others to better understand the regulation of glucose and diabetes. A simulation of this kind is currently not available worldwide. The current alternatives are either too simple (illustrations, videos) or too complex and based on non-standard digital environments. The simulation will allow students to ‘play’ with food intake and insulin injections and -pumps. It also provides them with information on the glucose levels and damage that can be caused by high glucose.

This project helps students understand physiological control systems. This is not only essential for the treatment of diabetes but also contributes to a better understanding of physiology in general. All the building necessities are already available and the simulation will be integrated into a structured self-study program. It is initially developed as a standalone laptop application and will eventually be made available online with free access for academic purposes.

Social determinants of Health mapping: an interactive map of Amsterdam to teach students social determinants of health

Grant holder:

Jeanine L. Suurmond – Faculty of Medicine

This project aims to create an interactive web-based map of Amsterdam. The map will allow students to click on a person’s image residing in a particular neighbourhood to gain insight into their health status and social determinants. These social determinants include poverty, housing, education, and neighbourhood safety. Additionally, the map displays indirect factors affecting health determinants such as the number of bus lines, supermarkets, day-care centers, and medical facilities in a neighbourhood.

This interactive map enables students to complete tasks such as describing an anamnesis if one of these people were to visit the clinic or adding a person to the map based on their research. By providing a comprehensive understanding of the social and health determinants affecting individuals, the project educates students and promotes effective patient care.

Good preparation for giving bad-news

Grant holder:

Robert L. Hulsman – Faculty of Medicine

The objective of the project is to develop an e-learning tool for second-year medical students that prepares them for conducting their first difficult conversations with patients.  The e-learning tool consists of an interactive and engaging online platform. This platform will use video examples of medical professionals conducting difficult conversations with simulated patients. These videos are recorded with the Audio Visual Center at UvA and incorporated into an e-learning tool developed with Articulate Storyline and Kaltura. The goal is to provide students with practical skills and knowledge they can apply in their future medical careers.

Artifical Intelligence 'leeR' analysis of Coassistants suturingSkills (AIRCOs) Study

Grant holder:

Tim M. Feenstra – Faculty of Medicine

This project trains and assesses the suturing skills of medical students more effectively. Due to limited resources and feedback in operating rooms and surgical training, adequately developing students’ suturing skills can be challenging. Therefore, the project aims to train Artificial Intelligence algorithms to evaluate videos of suturing skills on suture pads used for training.

By being provided with structured feedback, students will improve their suturing skills and be better prepared for clinical work during their surgical clerkship. Ultimately, the project aims to improve the confidence and competence of medical students in performing surgical procedures.

Bursting Bubbles: A safe way to discuss differences through a chat app

Grant holder:

C.J. (Chei) Billedo – Faculty of Social and Behavioural Sciences, CW: Youth & Media Entertainment

The main objective of using the ‘Civinc’ chat application in class is to provide students with a safe and anonymous environment.  An environment that allows them to discuss and reflect on issues related to good representation in the media. By discussing opposing views, students are able to differentiate their personal opinions from scientifically-informed positions. It also helps them to surface their biases.

The use of ‘Civinc’ encourages critical thinking and the use of evidence-based research to support group positions. Ultimately, the use of the app aims to equip students with the tools to make informed recommendations for media content creators. Previous success suggests that it may be useful for other courses and contexts as well.

Synchronous Coaching as a new tool for trainee teachers

Grant holder:

Dr. M.A. (Mathijs) Booden – Faculty of Social and Behavioural Sciences, Powl Docenten ILO

The objective of this project is to enable synchronous coaching for the course ‘Onderwijspraktijk’. This course is the practical component of the ILO teacher training program. The synchronous coaching technique benefits the course because it allows teachers-in-training to receive immediate feedback on their teaching practice during a lesson.

OpenMRS for interdisciplinary teaching

Grant holder:

Stephanie K. Medlock – Faculty of Medicine

The objective of this project is to set up a second instance of OpenMRS that can be used across multiple courses. The current instance, contrarily, is refreshed every 3 weeks and is suitable for use in a single course only. The goal is to enable interdisciplinary training and facilitate the exchange of information among different courses. Additionally, the project aims to assess the impact of OpenMRS on the curricula where it is being used.

A 3D interactive model of the plant-soil system

Grant holder:

Prof. dr. ir. F.T. (Franciska) de Vries – Professor of Earth Surface Science, Faculty of Science, Institute for Biodiversity and Ecosystem Dynamics

The objective of this project is to develop visual aids for students. These visual aids help the understanding of the vital role played by interactions between plant roots and soil organisms in food production, soil formation, and ecosystem processes. The project aims to collaborate with soil experts, plant biologists, and designers. This collaboration will benefit the development of visually compelling representations that can be used in classroom lectures, field trips, and lab sessions.

The project also evaluates the effectiveness of these visual aids in improving student comprehension and knowledge retention. Therefore, it lays the foundation for the development of new soil ecology courses at the university. Ultimately, this project promotes the importance of these interactions between plant roots and soil organisms. So that the future generation of soil scientists and ecologists will understand and appreciate this importance.

 

Project-based learning in vivo neurophysiology and behaviour of cockroaches

Grant holder:

Dr. M. (Marlies) Oostland – Assistant Professor in Cellular and Circuit Neuroscience, Faculty of Science, Swammerdam Institute for Life Sciences

Recent technological advancements have revolutionized systems neuroscience research. These advancements simultaneously allow for the measurement and manipulation of the activity of tens to hundreds of neurons within a waking, moving animal. However, this has not yet been widely incorporated into undergraduate education. Backyard Brains is a portable and affordable setup for the required technology. It could provide an opportunity for students to conduct in vivo electrophysiology experiments themselves.

The Grassroots grant enables the purchase of multiple Backyard Brains setups to be used in the Biology, Biomedical Sciences, and Psychobiology programs. The hardware can be used in different ways across various courses, allowing students to gain practical experience with neuron networks and behaviour.

Digital Honours-Lifesciences Commutiy Platform

Grant holder:

Dr. C.R. (Nina) Scheres – Faculty of Science, College of Life Sciences, College of Science

The objective is to develop a digital platform that facilitates easy and increased interaction among honours students in Life Sciences (BMW, PB, and Bio). The platform will allow students to create profiles and  communicate with each other. And additionally, to find information about the honours program and courses, access an interactive calendar of honours events, and showcase their work.

Previously awarded Grassroots

In addition to the Grassroots 2023 projects, there are 19 previously awarded projects running. These Grassroots are related to different themes.

Blended learning

(Digital) Clinical lectures in general practice 

Eva Hoff (FdG) researches the feasibility of digital patient lectures from the doctor’s practice, in order to eliminate tension and/or transport problems for patients.

Antoni van Leeuwenhoeks time travel to Science…

Ricardo Paap (FNWI) is developing an online Escape Game to enthuse prospective Biomedical Science students to discover all the online learning tools, so that they are well aware of them before the start of the academic year.

CoMaster

Charissa Verkade (FdG) has knowledge clips made for coassistants throughout the Netherlands, so that they can have extra online education in their spare time.

Interactive Geoanimations & Direct Instructions

Gotze Kalsbeek (FMG) develops Digital Geoanimations, with which the students learn to teach and can design their own geoanimations, so that they can experience the construction of subject matter didactics.

KADO: Knowledge clips for Active and Dynamic Teaching 

Ine Beyens (FMG) develops, realizes and implements professional online knowledge clips for course Clashing Views on Media Effects. This will hopefully lead to higher student participation.

Listen closely!: improve your treatment skills through the stories of experiential experts

Eveline van Vugt (FMG) creates podcasts to make casus more lively for students.

Unstatic: Towards an adaptive online learning environment for statistics education

Terrence Jorgensen (FMG) makes all the teaching material for the course Structural Equation Modeling Statistics online available using RMarkdown, with the final form resembling a Wiki, so that students can directly consult older lecture material.

VR in Education

Maud Pols (FEB) explores, designs and develops educational activities with VR and CoVince, so that the educational activities increase student interaction.

Student Engagement

Integration of virtual reality slit lamp simulator in ophthalmology education. 

Dr. Armida W.M. Fabius (FdG) uses a VR slit lamp simulator to provide ophthalmology students with sufficient clinial exposure, as the student intake is currently higher.

Mind the gap! Bridging pre-knowledge gaps using digital concept maps

Stefania Grecea (FNWI) deploys concept maps at different points in the learning process so that students gain insight into their knowledge gaps.

Mastering material through peer review instead of grades for homework

Maarten Marx (FNWI) will use SQLite DB to motivate students to complete assignments and provide each other with feedback without being graded.

Teamwork Tool

Lotte Salome (FMG) uses a Teamwork Tool to make the team process transparent to teachers and students, thus providing insight into the synergy and added value of teamwork.

Co-creation & inspiration 

Chantal Albicher (FdG) develops a digital learning and inspiration environment, where mentors offer tools to students to support the process of growth, self-care and authenticity.

Other

The Vitrine: a digital museum for University Heritage

Paul van Dijstelberge (FGw) is developing software for writing and editing blogs, so that his students can post and edit them more quickly, which keeps their curiosity up.

Intervision in Mibo

Eva Hoff (FdG) works with Getmibo, an interactive digital platform, so that students can make use of high-quality and safe intervision.

Psychiatric case studies through the eyes of Virtual Reality

Jacqueline C. Houting (FdG) is developing a VR-experience for master’s degree students in psychiatry, so that experience experts are always available during the scheduled teaching moment.

Rethinking Digital Testing for Science

Dora Achourioti (AUC) is redesigning the current forms of testing into personalised testing for the course ‘Logic, Information, Argumentation’, because the current forms of testing are not suitable for digital testing.

Serious game about clinical reasoning in psychiatric patients 

Ellen L. van Veen (FdG) is developing a concept for a serious game for students prior to their psychiatry residency, to help them prepare for ‘clinical reasoning’.

Virtual Past Places: virtual reality for teaching materials and sites in archaeological and historical studies

Jitte Waagen (FGw) develops virtual reconstructions (VR) of historical and archaeological sites with Mozilla Hubs Cloud, making digital models of archaeological remains and monuments accessible for education.