Below, you will find some inspiring examples from UvA colleagues who have used active learning in the classroom. Over the coming years, many more ideas will be added to the collection. Do you have a good practice of your own that you would like to share? Then please contact TLC.
Student engagement may be increased by adding elements of gamification, such as competition.
Teams compete with each other by scoring points. Instead of regular end-of-course grading, teams start at 0, and collect points over time by completing various challenges related to the course materials.
Student panels add interactivity to traditional lectures by incorporating active student participation.
Student panel sessions resemble conference panel sessions. The lecturer invites student panel members to the stage to participate as peers during the lecture. This may be done by asking questions, starting a discussion, or responding to queries, for instance.
This good practice focuses on students producing video as an assignment.
Information is increasingly visualised, in today’s society. Videos are fast-paced, easily accessible, and require their makers to focus on the most important points. For many teachers, however, setting video assignments is relatively new. In the description of this ‘good practice’, we aim to provide some practical pointers.